I have experience with AAA, AA and mobile across a range of platforms. I have worked in startup, small, medium and big-sized company environments.
Main skills:
-Character Animation. Rigging and Skinning. State Machine set up and maintenance.
-Maya, Blender. Basic knowledge of Motionbuilder, 3DSMax.
-Unreal Engine, Unity, and Godot.
-Motion capture data processing/editing.
-Keen eye for timing, impact and silhouette.
-Well-rounded game artist, with good skills and resources from concept to state machine.
-Team worker.
- Adept at problem-solving.
-Quick to learn new tools and softwares.
-Basic competency with Python (Maya & Blender APIs) and MaxScript and ability to write basic tools.
Senior gameplay Animator, focused on enemies, with souls-like anim requirements.
Also external animation management and mentoring/onboarding. Props and polish.
Character/Props animation and rigging, engine integration (state machines).
Also pipeline R&D and external animation management.
Mainly character animator using mocap data, including capture and processing.
Chatacter rigger and animator, technical artist, generalist 2D/3D