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Ferran M.Clar
Ferran M.Clar
Senior gameplay Animator, Rigger
-, Spain

Summary

I have experience with AAA, AA and mobile across a range of platforms. I have worked in startup, small, medium and big-sized company environments.

Main skills:
-Character Animation. Rigging and Skinning. State Machine set up and maintenance.
-Maya, Blender. Basic knowledge of Motionbuilder, 3DSMax.
-Unreal Engine, Unity, and Godot.
-Motion capture data processing/editing.
-Keen eye for timing, impact and silhouette.
-Well-rounded game artist, with good skills and resources from concept to state machine.
-Team worker.
- Adept at problem-solving.
-Quick to learn new tools and softwares.
-Basic competency with Python (Maya & Blender APIs) and MaxScript and ability to write basic tools.

Skills

Character Animation3D AnimationRiggingMotion Capture3D ModelingCharacter ModelingCharacter DesignConcept ArtState Machine Setup

Software proficiency

Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
MotionBuilder
MotionBuilder
3ds Max
3ds Max
Krita
Krita
Photoshop
Photoshop
iPi Soft
iPi Soft

Reel

Productions

    • Video Game
      Lords of the Fallen
    • Year
      2023
    • Role
      Senior Animator
    • Company
      Hexworks
    • Video Game
      Blankos Block Party (Early Access)
    • Year
      2021
    • Role
      Senior Animator and Rigger
    • Company
      Third Kind Games
    • Video Game
      GRID
    • Year
      2019
    • Role
      Animator
    • Company
      Codemasters
    • Video Game
      DiRT Rally 2.0
    • Year
      2018
    • Role
      Animator
    • Company
      Codemasters
    • Video Game
      Titan Brawl
    • Year
      2016
    • Role
      (main) Rigger/Animator, Junior 3D artist
    • Company
      Omnidrone
    • Video Game
      Dwarfs & Dragons
    • Year
      2015
    • Role
      Character Rigger/Animator, Junior 3D Artist
    • Company
      Omnidrone

Experience

  • Senior Animator at Hexworks/CIGames
    ES
    August 2022 - July 2026

    Senior gameplay Animator, focused on enemies, with souls-like anim requirements.

    Also external animation management and mentoring/onboarding. Props and polish.

  • Senior Animator at Third Kind Games
    Leamington Spa
    January 2020 - July 2022

    Character/Props animation and rigging, engine integration (state machines).

    Also pipeline R&D and external animation management.

  • Experienced Artist (Animator) at Codemasters
    Southam (UK)
    May 2018 - January 2020

    Mainly character animator using mocap data, including capture and processing.

  • 3D Artist at Omnidrone
    Barcelona, Spain
    May 2014 - March 2018

    Chatacter rigger and animator, technical artist, generalist 2D/3D